Fender Studio · Global Launch
A global software launch past a billion impressions.
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My name is Houston. I design brand systems and then build the best content possible inside them. Key art, identity, layout, and the photography that goes with it.
11 years of it and counting, most recently at Fender, where I've taken work from a global software launch to trade show floors. I'm a photographer by trade and a working audio engineer, so a project can go a long way before I have to hand it off.
Whether it's a launch campaign or snapshots at my daughters' birthday party, I can't help but get invested in the craft. Every image, every layout, every bit of emotion deserves the same care.
I work with kindness, excellence, and a little fun along the way. If that sounds like your bag, let's talk.
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I work across brand design, photography, and video direction. In practice that means brand identity and design systems, campaign key art, product and lifestyle photography, launch films, and the packaging around them: social, retail, and e-commerce. On the largest projects I have run all of it as one pipeline rather than handing pieces to different teams.
Anywhere the work is. I am available for global travel and regularly shoot on location, having produced campaigns across multiple cities for international launches. Studio, soundstage, LED volume wall, live venue, or client site. I am based in the United States and travel for the majority of projects.
Yes. Alongside in-house work I run an independent creative practice, taking on project-based engagements and ongoing retainers. That covers a single shoot or deliverable through to a full campaign built and delivered end to end.
Most of my recent work has been with music gear and pro audio brands, where I have led global product launches end to end. The same approach carries into DTC, SaaS and software, and CPG: categories where a product has to be explained and made desirable at the same time. If it needs a coherent visual idea carried across film, photography, and design, it is in scope.
Either. I have pitched a campaign, storyboarded it, directed the shoot, shot the stills, mixed the audio, and designed the collateral. I have also been brought in for a single lane, most often photography or direction. Whichever way a project is structured, I am comfortable owning one piece or the whole thing.
It depends on scope, but I plan backwards from your launch date and agree on milestones before anything starts. Smaller projects usually move in days rather than weeks. For a multi-phase campaign, the schedule is built into the production plan up front so nothing lands late in the rollout.
Send me an email with what you are trying to make and when you need it. If it is a role, a job description is plenty. I will come back with questions, an honest read on fit, and what I would suggest as an approach.
Email meBrand identity, design systems, campaign key art, and launch creative. Eleven years of graphic design across Fender, PreSonus, and independent clients, working on global launches and available for travel. The work spans logo and identity systems, album art, packaging, social and campaign graphics, trade show environmental design, YouTube packaging, and e-commerce merchandising for global product launches.
Commercial, product, lifestyle, and portrait photography, shot and finished in house. US based and available worldwide, shooting from studio product tables to touring stages: campaign and lifestyle imagery, high-end transactional product shots, artist portraits, live music and event coverage, and on-location documentary work for national brands.
Three campaign breakdowns from Fender and PreSonus: a global software and hardware launch, the physical debut of a new brand identity at the NAMM Show, and a flagship console launch I pitched and directed end to end. Each covers the brief, the creative platform, the production, and what I personally owned across film, photography, sound, and design.
A global software launch past a billion impressions.
Read the full studyThe booth build that put the app on the show floor.
Read the full studyA launch I pitched and directed.
Read the full study
Repositioning an icon of the stage as a powerhouse of the studio: the visual launch of Fender Studio Pro and the Quantum LT interfaces.
The physical debut of a new brand identity. The first time Fender Studio met the industry face to face, on the floor in Anaheim.
Command every channel. Control every stage. The end-to-end launch of PreSonus' flagship digital console line.
Brand film and campaign video, directed and produced in house from concept through final grade. Launch films, artist features, short-form social content, and technical demo work, including LED volume wall virtual production, traditional soundstage shoots, and documentary capture on location.
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