HoustonDragna
DESIGN
Baton Rouge, LA HD © 2026 Est. 2015 · 11 yrs
01Brand systems & key art

Design

All design work
02Commercial, product & lifestyle

Photo

All photography
03Directed & edited in house

Video

All film work
StudioLive Series III SE launch hero film still Watch with sound
04About me

Hello there

My name is Houston. I design brand systems and then build the best content possible inside them. Key art, identity, layout, and the photography that goes with it.

11 years of it and counting, most recently at Fender, where I've taken work from a global software launch to trade show floors. I'm a photographer by trade and a working audio engineer, so a project can go a long way before I have to hand it off.

Whether it's a launch campaign or snapshots at my daughters' birthday party, I can't help but get invested in the craft. Every image, every layout, every bit of emotion deserves the same care.

I work with kindness, excellence, and a little fun along the way. If that sounds like your bag, let's talk.

Contact me
Houston Dragna
Houston Dragna
05Get in touch

Let's talk

Or just email me. Whichever is easier.

06Questions

Frequently
asked.

What do you do?

I work across brand design, photography, and video direction. In practice that means brand identity and design systems, campaign key art, product and lifestyle photography, launch films, and the packaging around them: social, retail, and e-commerce. On the largest projects I have run all of it as one pipeline rather than handing pieces to different teams.

Where do you work?

Anywhere the work is. I am available for global travel and regularly shoot on location, having produced campaigns across multiple cities for international launches. Studio, soundstage, LED volume wall, live venue, or client site. I am based in the United States and travel for the majority of projects.

Do you take on freelance and contract work?

Yes. Alongside in-house work I run an independent creative practice, taking on project-based engagements and ongoing retainers. That covers a single shoot or deliverable through to a full campaign built and delivered end to end.

What kinds of clients do you work with?

Most of my recent work has been with music gear and pro audio brands, where I have led global product launches end to end. The same approach carries into DTC, SaaS and software, and CPG: categories where a product has to be explained and made desirable at the same time. If it needs a coherent visual idea carried across film, photography, and design, it is in scope.

Do you handle a project end to end, or one piece of it?

Either. I have pitched a campaign, storyboarded it, directed the shoot, shot the stills, mixed the audio, and designed the collateral. I have also been brought in for a single lane, most often photography or direction. Whichever way a project is structured, I am comfortable owning one piece or the whole thing.

What is your turnaround?

It depends on scope, but I plan backwards from your launch date and agree on milestones before anything starts. Smaller projects usually move in days rather than weeks. For a multi-phase campaign, the schedule is built into the production plan up front so nothing lands late in the rollout.

How do we start?

Send me an email with what you are trying to make and when you need it. If it is a role, a job description is plenty. I will come back with questions, an honest read on fit, and what I would suggest as an approach.

Email me
Back to overview
Design

Brand identity, design systems, campaign key art, and launch creative. Eleven years of graphic design across Fender, PreSonus, and independent clients, working on global launches and available for travel. The work spans logo and identity systems, album art, packaging, social and campaign graphics, trade show environmental design, YouTube packaging, and e-commerce merchandising for global product launches.

Back to overview
Photo

Commercial, product, lifestyle, and portrait photography, shot and finished in house. US based and available worldwide, shooting from studio product tables to touring stages: campaign and lifestyle imagery, high-end transactional product shots, artist portraits, live music and event coverage, and on-location documentary work for national brands.

Back to overview
Case Studies

Three campaign breakdowns from Fender and PreSonus: a global software and hardware launch, the physical debut of a new brand identity at the NAMM Show, and a flagship console launch I pitched and directed end to end. Each covers the brief, the creative platform, the production, and what I personally owned across film, photography, sound, and design.

Fender Studio Pro and Quantum HD at the desk
All case studies
Fender Studio
Fender × PreSonus · Global Brand Launch · Case Study
Fender
Studio

Repositioning an icon of the stage as a powerhouse of the studio: the visual launch of Fender Studio Pro and the Quantum LT interfaces.

Role
Producer · Lighting · Photo · Mix
Scope
Film · Photo · Sound · Web · Retail
Product
Fender Studio Pro · Quantum LT
Fender Studio booth at NAMM 2026
All case studies
Fender StudioThe NAMM Show
Fender Studio · The NAMM Show 2026 · Case Study

NAMM
2026

The physical debut of a new brand identity. The first time Fender Studio met the industry face to face, on the floor in Anaheim.

Role
Producer · Photo · Design · Creative Lead
Scope
Previz · LED · Social · Photo · Print
Venue
Anaheim Convention Center · The NAMM Show
01 · The Brief

Introduce a
brand in person.

NAMM 2026 was the public debut of Fender Studio: the identity that carries PreSonus into the larger Fender organization.

The booth had one job. Launch broad brand awareness for that transition, and make the new identity's first physical impression land with the industry. Everything on the floor, from the buildout to the screens to the print, was in service of that debut.

What I owned

BlenderPreviz

A to-scale booth mockup built to visualize the buildout and pitch the direction to leadership.

LEDWall

Graphic assets, overlays, and layouts for the booth's largest surface.

BoothPhoto

Photography on the floor across the run of the show.

SocialGraphics

Pre-show awareness assets driving traffic to the debut.

Print &Handouts

Handout and download-card layouts built for post-show retention.

LargeFormat

Environmental print packaged and coordinated through outside vendors.

02 · From Mockup to Floor

I previsualize.
Then it ships.

Before production, I built a to-scale rough mockup in Blender to visualize the buildout and pitch the direction to leadership. Below, the previz set beside the finished build. The pitch and the floor, side by side.

Blender previz of the Fender Studio NAMM booth, wide front angle
Mockup · Blender previz
Built ↓
The finished Fender Studio booth on the NAMM floor, wide angle
Floor · finished booth
Blender previz of the Fender Studio NAMM booth, detail angle
Mockup · Blender previz
Built ↓
The finished Fender Studio booth on the NAMM floor, detail angle
Floor · finished booth
Fender Studio booth at NAMM 2026
The debut

Where the name
met the floor.

A trade show floor is an unforgiving first impression. The identity had to read from across the hall, hold up at arm's length, and stay consistent from the screens to the signage to the card in someone's hand.

Selected Frames · On the floor · keep scrollingswipe sideways
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
Fender Studio booth at NAMM 2026
03 · On-Screen Content

The wall, running
the new identity.

LED wall graphic assets, overlays, and layouts, built to carry the Fender Studio system across the booth's largest surface. The wall cycled brand moments, product features, and live content through the show.

LED wall running Fender Studio brand content at NAMM 2026
LED wall · brand moment
LED wall running Fender Studio product content at NAMM 2026
LED wall · product feature

The booth in action

The wall did not just run graphics. We programmed the booth as a live stage and cut the sessions for distribution, so the debut kept working long after the doors closed in Anaheim.

04 · Reach & Retention

Extending the booth
beyond the floor.

The floor is four days. The work around it runs longer: social graphics building awareness before the doors opened, and print that stayed in someone's hand after they walked away.

Before the show · awareness

Social graphics driving pre-show awareness for the launch.

Fender Studio NAMM pre-show social graphic01
Fender Studio NAMM pre-show social graphic02
Fender Studio NAMM show-day social graphic03
Fender Studio NAMM show-day social graphic04

After the show · retention

Handout and download-card print layouts that kept visitors connected to the product after the floor.

Fender Studio download card, front01
Fender Studio download card, back02
Fender Studio sticker layout03
05 · Outcome

A brand debut,
at industry scale.

The booth marked the public debut of Fender Studio, a newly minted subbrand transitioning the PreSonus identity into the larger Fender organization. The goal was brand awareness for that transition, and the booth was where the new identity met the industry for the first time. Across four days on the floor it drew dealers, press, and A-list musical talent, all meeting the brand in person for the first time.

What shipped

4days on the floor in Anaheim
2to-scale Blender previz angles pitched to leadership
3live booth sessions captured and packaged
6asset categories owned: previz, LED, photo, social, print, large format

Credit

Owned

  • Blender booth mockup, built to scale to pitch the buildout to leadership
  • LED wall graphic assets, overlays, and layouts
  • Social graphics
  • Booth photography
  • Handout and download-card print layouts
  • Large-format environmental print, packaged and coordinated through outside vendors

Signage

  • A collaborative design effort with our Creative Director. All signage used my images, and I took lead on some designs. Final delivery and signoff owned by the Creative Director.
Attendance and engagement figures for the show belong to Fender and NAMM rather than me, so they are not published here. This page covers the creative I owned.
StudioLive Series III SE elevated family shot
All case studies
PreSonus
PreSonus · Global Product Launch · Case Study
StudioLive
Series III SE

Command every channel. Control every stage. The end-to-end launch of PreSonus' flagship digital console line.

Role
Acting Art Director
Scope
Film · Photo · Sound · Collateral · Web
Product
SE 16 · SE 24 · SE 32
Back to overview
Video

Brand film and campaign video, directed and produced in house from concept through final grade. Launch films, artist features, short-form social content, and technical demo work, including LED volume wall virtual production, traditional soundstage shoots, and documentary capture on location.

Most recent Fender Motion controllers launch hero film key art Watch with sound

Fender Motion Controllers – Launch Hero

Lighting DesignSet DesignProducerPhotographerKey Art

Selected films

Title / role / scope