HoustonDragna
DESIGN
Baton Rouge, LA HD © 2026 Est. 2015 · 11 yrs
01Brand systems & key art

Design

All design work
02Commercial, product & lifestyle

Photo

All photography
03Directed & edited in house

Video

All film work
StudioLive Series III SE launch hero film still Watch with sound
04About me

Hello there

My name is Houston. I design brand systems and then build the best content possible inside them. Key art, identity, layout, and the photography that goes with it.

11 years of it and counting, most recently at Fender, where I've taken work from a global software launch to trade show floors. I'm a photographer by trade and a working audio engineer, so a project can go a long way before I have to hand it off.

Whether it's a launch campaign or snapshots at my daughters' birthday party, I can't help but get invested in the craft. Every image, every layout, every bit of emotion deserves the same care.

I work with kindness, excellence, and a little fun along the way. If that sounds like your bag, let's talk.

Contact me
Houston Dragna
Houston Dragna
05Get in touch

Let's talk

Or just email me. Whichever is easier.

06Questions

Frequently
asked.

What do you do?

I work across brand design, photography, and video direction. In practice that means brand identity and design systems, campaign key art, product and lifestyle photography, launch films, and the packaging around them: social, retail, and e-commerce. On the largest projects I have run all of it as one pipeline rather than handing pieces to different teams.

Where do you work?

Anywhere the work is. I am available for global travel and regularly shoot on location, having produced campaigns across multiple cities for international launches. Studio, soundstage, LED volume wall, live venue, or client site. I am based in the United States and travel for the majority of projects.

Do you take on freelance and contract work?

Yes. Alongside in-house work I run an independent creative practice, taking on project-based engagements and ongoing retainers. That covers a single shoot or deliverable through to a full campaign built and delivered end to end.

What kinds of clients do you work with?

Most of my recent work has been with music gear and pro audio brands, where I have led global product launches end to end. The same approach carries into DTC, SaaS and software, and CPG: categories where a product has to be explained and made desirable at the same time. If it needs a coherent visual idea carried across film, photography, and design, it is in scope.

Do you handle a project end to end, or one piece of it?

Either. I have pitched a campaign, storyboarded it, directed the shoot, shot the stills, mixed the audio, and designed the collateral. I have also been brought in for a single lane, most often photography or direction. Whichever way a project is structured, I am comfortable owning one piece or the whole thing.

What is your turnaround?

It depends on scope, but I plan backwards from your launch date and agree on milestones before anything starts. Smaller projects usually move in days rather than weeks. For a multi-phase campaign, the schedule is built into the production plan up front so nothing lands late in the rollout.

How do we start?

Send me an email with what you are trying to make and when you need it. If it is a role, a job description is plenty. I will come back with questions, an honest read on fit, and what I would suggest as an approach.

Email me
Back to overview
Design

Brand identity, design systems, campaign key art, and launch creative. Eleven years of graphic design across Fender, PreSonus, and independent clients, working on global launches and available for travel. The work spans logo and identity systems, album art, packaging, social and campaign graphics, trade show environmental design, YouTube packaging, and e-commerce merchandising for global product launches.

Back to overview
Photo

Commercial, product, lifestyle, and portrait photography, shot and finished in house. US based and available worldwide, shooting from studio product tables to touring stages: campaign and lifestyle imagery, high-end transactional product shots, artist portraits, live music and event coverage, and on-location documentary work for national brands.

Back to overview
Case Studies

Three campaign breakdowns from Fender and PreSonus: a global software and hardware launch, the physical debut of a new brand identity at the NAMM Show, and a flagship console launch I pitched and directed end to end. Each covers the brief, the creative platform, the production, and what I personally owned across film, photography, sound, and design.

Fender Studio Pro and Quantum HD at the desk
All case studies
Fender Studio
Fender × PreSonus · Global Brand Launch · Case Study
Fender
Studio

Repositioning an icon of the stage as a powerhouse of the studio: the visual launch of Fender Studio Pro and the Quantum LT interfaces.

Role
Producer · Lighting · Photo · Mix
Scope
Film · Photo · Sound · Web · Retail
Product
Fender Studio Pro · Quantum LT
Fender Studio booth at NAMM 2026
All case studies
Fender StudioThe NAMM Show
Fender Studio · The NAMM Show 2026 · Case Study
NAMM
2026

The physical debut of a new brand identity. The first time Fender Studio met the industry face to face, on the floor in Anaheim.

Role
Producer · Photo · Design · Creative Lead
Scope
Previz · LED · Social · Photo · Print
Venue
Anaheim Convention Center · The NAMM Show
StudioLive Series III SE elevated family shot
All case studies
PreSonus
PreSonus · Global Product Launch · Case Study

StudioLive
Series III SE

Command every channel. Control every stage. The end-to-end launch of PreSonus' flagship digital console line.

Role
Acting Art Director
Scope
Film · Photo · Sound · Collateral · Web
Product
SE 16 · SE 24 · SE 32
01 · The Assignment

I ran this one
end to end.

Leadership handed me the StudioLive Series III SE launch as a trial run for an Art Director promotion: my chance to own a global campaign from the first pitch to the final export.

I wasn't a one-man band, but I was the one accountable for the vision. I pitched the concept to leadership, wrote the storyboards, directed the shoots, oversaw the edit and sound design, shot the photography, and when we needed a mixer on camera, I stepped in as the talent too.

What I owned

Concept& Pitch

Pitched the campaign idea to leadership and built the creative brief that greenlit production.

LaunchFilm

Conception, storyboards, visual direction, on-camera talent, and editing oversight.

VirtualProduction

Directed a full LED volume wall virtual production alongside a traditional soundstage shoot.

SoundDesign

Sound design and soundtrack sourcing from a Fender recording artist.

ProductPhotography

High-end transactional product shots plus elevated, stylized campaign studio imagery.

Collateral& Web

Social carousels, dealer infographics, and web wireframing support across the rollout.

02 · Concept & Storyboards

Designed to inspire.
Built to perform.

The SE line lives in two worlds at once: the meticulous control room and the unforgiving live stage. The creative platform had to hold both, cinematic and moody but engineered and precise. I storyboarded a film that moved from an abstract, texture-driven world into the real hands, rooms, and crowds the console actually serves.

LED volume wall virtual production
Frame 01 · the volume wall
ThePitch

One deck, one story: prove that a boutique creative vision could ship at flagship scale. Leadership greenlit the full production off that pitch.

TheBoards

Every setup, camera move, and cut was drawn before we rolled. The storyboards became the shared language across crew, talent, and post.

The Storyboard

I wrote and drew the shot-by-shot boards that set the film's pacing and framing, the reference every department shot against.

Board 01 · 00:00 to 00:22
Board 01 · 00:00 to 00:22
Board 02 · 00:22 to end
Board 02 · 00:22 to end
03 · The Launch Film

Roll the tape.

StudioLive Series III SE · Official Launch

StudioLive Series III SE · Official Launch

Soundtrack by a Fender artist
ConceptionOriginal idea & narrative
DirectionVisual direction & execution
SoundDesign & artist soundtrack
On CameraTalent in the film
LED volume wall shoot
Two stages, one shoot

The LED
volume wall.

We built the hero world in-camera on an LED volume wall, real-time environments wrapping the talent and the console, then paired it with a traditional soundstage shoot for the precision product moments. I directed both, cutting between the cinematic and the clinical without ever breaking the look.

04 · Product Photography

Transactional
meets elevated.

Two photo languages, shot and art-directed by me: clean, catalog-grade product detail for e-commerce and dealers, and stylized campaign imagery to carry the brand story.

Campaign · SE 32 studio01
Campaign · the SE family, SE 16 / SE 24 / SE 3202
Transactional · SE 16 detail03
05 · On Location

Where the
console lives.

To prove the range of the line, I extended the campaign into real rooms: tracking sessions in Nashville home studios and worship services in San Antonio churches, capturing the SE consoles in the hands of the people who'd actually own them.

Nashville · home studios

Band tracking in a Nashville home studio01
Engineer mixing on SE 2402
Overhead of the SE 24 session03

San Antonio · houses of worship

Front of house at a San Antonio church01
Worship audio engineer portrait02
Musician using QMix personal monitor control03
06 · Social Strategy & Content System

The launch didn't
stop at launch day.

A pro-audio flagship lives or dies on proof. Engineers, worship techs, and studio owners don't buy from a spec sheet. They buy from seeing the console work in rooms like theirs. So I built the social rollout as a system: a launch-week core to command attention, then a recurring series to keep the SE in the feed long after the announcement.

The insight: the SE audience researches gear on YouTube and Instagram, not brochures. The job wasn't to describe a mixer. It was to make a deep, technical feature set legible and scroll-stopping, then keep showing up after the launch spike faded.

Launch week · the core

Four content pieces, one idea, cut for how each surface actually behaves.

01

Hero film

The attention-grab at the top of the funnel.

02

Feature carousel

The full SE story made legible, swipe by swipe.

03

Demo + firmware

The proof layer for buyers who go deep.

4content pieces, one idea, cut per surface
3surfaces: long form, carousel, technical demo
1recurring series built to outlast launch week
StudioLive SE launch social carousel
Social carousel · launch week

The sustain property · SOUNDCHECK

Launch spikes fade. So the team built SOUNDCHECK, a recurring short-form series that puts the SE in the hands of real artists in real rooms. I led the creative treatment and directed the US shoots on location, running photography, lighting, and the thumbnail packaging, supervising scripts, and shaping the video treatment with our videographers and editors. It gave the audience a reason to come back and turned a one-week announcement into an ongoing story.

Joey Burcham

Joey Burcham

Roo Studios · Nashville

The US flagship episode, directed on location. Studio owner, real session, real room.

Crossroads Church

Crossroads Church

San Antonio

Worship production at scale, the SE line's second core audience, shot in a working service environment.

VOXPOD Studio

VOXPOD Studio

London · EMEA team

Shot by the EMEA team, extending the series format I set into another region.

The long-form film was recommended organically by YouTube to most of the people who watched it, rather than pushed there by paid spend. The underlying rates are PreSonus data and are not published here.

Dealer layer

Alongside the social system, I designed the dealer infographics that translated the SE feature set into sales tools for the retail channel.

Features infographic01
Included software infographic02
Launch hero packaging03
07 · Outcome

The trial run
landed.

A single creative lead carried the SE launch from pitch to delivery: film, photography, sound, social, and collateral all speaking one language. Launch day outperformed the preceding three-month average, the trade press picked it up widely, and the SOUNDCHECK series kept the console in front of the audience long after announcement week.

What shipped

41stories in the trade press
3SOUNDCHECK episodes: two directed by me, one by the EMEA team
2production units directed: LED volume wall and soundstage
3dealer infographics translating the feature set for retail
Scope: creative direction, film, photography, sound, and social and dealer collateral for the StudioLive Series III SE launch. Sales, traffic, and reach figures are PreSonus data and are not published here.
Back to overview
Video

Brand film and campaign video, directed and produced in house from concept through final grade. Launch films, artist features, short-form social content, and technical demo work, including LED volume wall virtual production, traditional soundstage shoots, and documentary capture on location.

Most recent Fender Motion controllers launch hero film key art Watch with sound

Fender Motion Controllers – Launch Hero

Lighting DesignSet DesignProducerPhotographerKey Art

Selected films

Title / role / scope